Flying Dutchman Campaign

Adventure 003 - Across a Storm-Wracked Sky

“Sailing the Maw is like gliding across a razors edge between a gale and a great swell; one wrong move and it will slice you open.”

–Dronim Halberat, Master Helmsman

The Gambit and crew are in a race to be the first to reach a long lost treasure said to lay at the far end. Two things stand in their immediate way. One is the Maw. A narrow passage from the Section of space their in, and the section of space where the treasure lies. The second is another Trader Captain named Hadarak Fel and his ship the Fel Hand.

The Temple

Our heroes have just left the Temple and are moving away, when approach the Maw through the warp, they will see the boiling rift where the Screaming Vortex and Void Dancer’s Roil meet. As they draw closer to the entrance, their Navigator will detect a gathering empyreal eddy across the ships passage, which may prove dangerous to their progress. They have the choice to press on or wait until it passes.

Choosing to brave on the calculations are made, their destination is set, and the King’s Gambit disappears into the Warp. True to the Navigator’s word the passage is very rough. The Geller-feld hammered by violent warp energy. Some of this energy oak into the vessel bringing with it nauseating visions and unnatural lethargy to a substantial amount of the crew.

Finally the ship arrives at The Witch-Cursed World

A Gathering of Wolves

After several days of travel, the Explorers reach the Battleground; the halfway point of their journey. The Battleground is one of the Maw’s waystations, an region of space cluttered with the wrecks and ancient debris of a long forgotten war.

Finally you have reached the Battleground and are nearing the halfway point of the Passage. A vast stretch of void, this region of space is named for the sea of gutted space hulks, twisted wrecks and ancient debris it contains. Remnants of a long forgotten war, the Battleground marks a common rest point for ships travelling into the Expanse.

Shortly after their arrival the Explorers will detect a weak salvation-beacon coming from a nearby debris feld. This beacon is from the Penitent Traveller, a pilgrim ship destined for holy sites within the Expanse.

As they approach the ship to render aid they find the reason for the wrecked ship. 2 Raider vessels power up and attack. It’s not much of fight. One of the small Raider ships is destroyed, and the other abandons his derelict friend and disappears into the debris field. They then continue to investigate the ship in distress.

The Penitent Traveller is a small battered transport vessel patched against the void and covered with religious iconography. Its sorry state of repairs and the recent attack of the pirates mean it is no longer capable of travel. The ship asks for a lift to Footfall, though they have little to offer in the way of wealth other than the derelict ship, but it will take time to do this so they simply let the crew ride along.

A quick jump then brings them to The Hermitage

The Final stop is the Furibundus jump point.

“A lamp of fervour shines upon the white gate
Not held by the greatest saint to mark the way
But hung alone to banish enfolding shadows
That beset the Emperor’s true servant upon the fated path”

–Translated from the prophetic verses of Abenicus

[Total Acheivment Award 500/700/900]

The light of Furibundus marks the far side of the Great Warp Storms and the beginning of the Koronus Expanse. It is a huge and primal stellar mass, far brighter and more energetic than any star should be. Its fres rage so fercely that the cataclysmic energies unleashed within cause vast bulges of burning plasma to distend Furibundus’s form, writhing as though immense beasts fght within. The outer envelope constantly tears and ripples, throwing off huge flaming masses into the near voids. Furibundus is surrounded by shells of remnant gas expanding outward, each a remnant of the star’s outermost layers.

The Imperial presence around Furibundus clusters in two locations: the stonework void-settlement of Footfall, and the Adeptus Mechanicus temple of Altar-Templum-Calixis-Ext-17. Footfall’s ornate, tethered structures orbit at a suffcient distance from the star to be safe from the lethal ribbons of solar plasma, and for void-ships to operate with little impediment. Further inwards, close to the primal roar of Furibundus, there is a planet set in a frantic orbit and blasted to molten rock over and again by its proximity to the bloated star. The only way it can be seen is by the shadow it casts on the movement of plasma-ribbons. This is Altar-Templum-Calixis-Ext-17, and it is here that the Mechanicus hide a heavily shielded fortress-temple, within which Tech-Priests study the secrets of this furious star.

WELCOME TO THE Kronus Expanse





Well this gang of no good useless slackers proved they could save their emperor forsaken hides. At least we were not blown to space dust. we got a taste of combat and proved we could hold our own when cornered. If it would have been a capitol ship or if the anomalous ship had engeged it would have been another story. The gun decks did a good job at least. no profit and more mouths to feed and breath our air. Oh rightous joy.


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