Flying Dutchman Campaign
Lord Captain Martin Kaiser
Last, Best Hope of the Kaiser Dynasty
Home World: Footfall
Career Path: Duty to Dynasty, High Vendetta, Fortune
Current Career: Rogue Trader (1st)
Weapon Skill – 33
Ballistic Skill – 33
Strength – 33
Toughness – 30
Agility – 46
Intelligence – 49
Perception – 40
Willpower – 34
Fellowship – 54
Wounds – 11
Total XP – 5000
Spent XP – 5000
Lift Weight –
Carry Weight –
Push Weight –
Full Move –
Half Move –
Corruption Points – 4
Corruption Degree – n/a
Malignancies – n/a
Insanity Points – 0
Insanity Degree – n/a
Disorders – n/a
Martin suffers a -5 penalty to Scholastic Lore rolls that don’t involve the Expanse
Air of Authority, Melee Weapon Training (Universal), Paranoia, Peer (Void Born), Pistol Weapon Training (Universal), Polyglot, Rival (Inquisition), Rival (Enemy Rogue Trader Dynasty)
Awareness, Charm, Command, Commerce, Common Lore (Imperium), Common Lore (Koronus Expanse), Dodge, Evaluate, Inquiry, Literacy, Pilot (Space Craft), Psyniscience, Scholastic Lore (Astromancy), Sleight of Hand, Speak High Gothic, Speak Low Gothic
Martin hails from the border world of Footfall, where he was raised by his mother, an actress / singer / entertainer named Helena Fitzroy. For the first sixteen years of his life, Martin had no idea who his real father was. He grew up mainly around Footfall’s entertainment district, but his sense of adventure led him to explore the byways of the colony as best he could. Being from such a rough & tumble border world, Martin isn’t as close-minded as many Imperial citizens.
By the time he was a teenager, Martin was working on the docks of Footfall, piloting cargo lighters to load and unload the mighty ships that came and went. He was involved in a fairly serious relationship with a fellow pilot, Jayne Vance. He dreamed of traveling beyond Footfall, but realized that it was likely only a pipe dream. That was before the King’s Gambit arrived on Footfall, five years ago.
While helping to load cargo aboard his battered Arvus lighter, Martin found himself face to face with Lord Captain Benjamin Kaiser. The Lord Captain gave Martin and odd look, almost as if he’d seen a ghost. He them proceeded to ask Martin a barrage questions about where he was from, about his family. Martin thought that he was in some sort of trouble, but answered the questions to the best of his ability – it wouldn’t do to piss off a Rogue Trader, after all. Lord Captain Kaiser then turned on his heel and stalked off. Martin nervously finished his duties for that shift, and hoped that something wasn’t very wrong.
The next day, Martin received word from his mother to drop everything and meet her at their home. Martin was curious, but also on edge. Did this have something to do with Captain Kaiser? Was his mother in trouble? Packing a hold-out las pistol, Martin came home. There, he found his mother in her sitting room, pleasantly chatting away with Lord Captain Kaiser, who seemed in much better spirits than the other day. Martin’s mother looked pointedly at the small pistol he was holding, until Martin awkwardly put it away. Then, they dropped the bomb – Captain Kaiser was Martin’s father. He’d been struck by Martin’s resemblance to his own father, Lord Captain Aloysius Kaiser.
Captain Kaiser insisted on Martin accompanying him during the rest of his stopover. The two got to know each other better, and Martin found himself liking the old man, despite a bastard’s natural sense of resentment. They day before the King’s Gambit was to set sail, Benjamin Kaiser dropped another bomb – he wanted Martin to come along on the ship’s next voyage! Martin agonized over the choice, but knew in his heart what he had to do. He tried to convince Jayne and her father to come along, but Lt. Vance was dying of an alien palsy, and had long ago sworn never to board another ship. Jayne couldn’t leave her father, and so the two had to say their goodbyes. Martin boarded the King’s Gambit, along with a trusted friend, and hasn’t regretted it since.
Over the course of the voyage, Martin learned that House Kaiser was caught in a bloody vendetta with another Rogue Trader clan, the despicable Fel dyansty. Benjamin Kaiser had lost two of his own children to the feud, as well as suffering vast financial losses. He found himself in need of someone he could trust. By the end of the voyage, Captain Kaiser offered to acknowledge Martin as his son, and to make him the heir to the dynasty. This wasn’t a move designed to make his lady wife happy, but it could keep the dynasty alive. Martin agreed, and became Martin Kaiser.
Since that day, Martin has accompanied his father on several Endeavors, learning the ins and outs of the King’s Gambit and the ways of the Rogue Trader. He honestly likes his father – the old man didn’t have to give Martin this opportunity, didn’t have to trust Martin the way that he has, but he did. Although relations with Captain Kaiser’s wife have been strained, Martin doesn’t really blame her. He stays polite for the old man’s sake.
Martin has shown an aptitude for command. He’s naturally charismatic, and has a good head on his shoulders, as well. He’s certainly enjoying the opulent lifestyle of a Rogue Trader – even an impoverished Rogue Trader lives better than many a planetary nobleman. He’s steadfastly loyal to his father, and dreams of the day that he gets his own command. Martin takes threats to the dynasty very seriously, and has fought and killed to keep the Kaisers safe.