Flying Dutchman Campaign
Aged void-farer, Captain Kaiser's assistant
WS 25, BS 20, ST 38, TO 38, AG 30, IN 25, PE 25, WP 25, FE 30.
Movement: 3/6/9/18 Wounds: 9
Awareness (Int), Common Lore ( Koronus Expanse ) (Int) +20, Drive (pick one) (Ag), Speak Language (Low Gothic) (Int), Trade (pick one) (Int), Speak Language (Void Cant) (Int), Tech-Use (Int).
Basic Weapon Training (SP), Melee Weapon Training (Primitive).
Heavy work gear (All 2).
Poor quality clothing, trinket, or votive item, Respirator or void-suit as needed.
Orbest Dray was a ship’s offcer and a bold and fearless adventurer in his younger days. Now, time has worn away his good nature and he has grown bitter and angry at being left to grow old while his lord and ship mates met glorious ends in the void. He will, however, do his duty to the end, as his loyalty to the dynasty and his oath of obedience is all he has left.
Dray is very knowledgeable about the Expanse, having sailed across its dark countless times during his service to the dynasty. The GM can use Dray as a device to provide the Explorers with information or advice about the situations and creatures they encounter.
Orbest Dray was once a member of the crew of a ship belonging to the great-grandfather of Martin Kaiser. He will tell them that in his youth he served as a deck offcer aboard the Emperor’s Testament, a vessel belonging to Vos Karlorn and part of the great-grandfather’s feet. During one terrible expedition they were caught in a violent warp storm and blown far off course. After they came to rest in a strange and uncharted system the ship’s astropath heard a faint message, a cry for salvation from a lost Imperial vessel. At first they believed it was from the rest of the fleet, but they quickly realized it was an old message (an echo in the warp, the astropath called it), hundreds if not thousands of years old. When it was examined they discovered just what they had stumbled onto; an astropathic marker from the fabled treasure ship the Righteous Path.
He will then continue with his own story. He will tell them that Karlorn, as a loyal member of the dynasty, chose not to pursue the treasure ship there and then, and so returned to Port Wander. Months passed and there was no sign of the Rogue Trader, so Karlron vowed to return to the Expanse and find him. Not willing to risk the map in the Expanse, Karlorn entrusted it to Dray before he departed, to keep safe until he returned with the Rogue Trader. Karlorn never returned.